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PhipsArt
Приєднався 6 чер 2019
8 Ways To Learn Spatial Imagination (for drawing)
Here are 8 nice exercises to get or improve spatial imagination!
0:16 Observational Drawing
1:06 Vanishing Points
3:11 Ghosting
4:02 Railways
4:56 Ellipses
6:54 Interacting Forms
8:24 Constructional Drawing
9:16 Perspective Map
Perspective Grids (as of now only one):
drive.google.com/drive/folders/1t1-z-MHQ8dmz1zkzgeMvF5ru3FrYfaiV?usp=sharing
0:16 Observational Drawing
1:06 Vanishing Points
3:11 Ghosting
4:02 Railways
4:56 Ellipses
6:54 Interacting Forms
8:24 Constructional Drawing
9:16 Perspective Map
Perspective Grids (as of now only one):
drive.google.com/drive/folders/1t1-z-MHQ8dmz1zkzgeMvF5ru3FrYfaiV?usp=sharing
Переглядів: 1 663
Відео
What I enjoy doing recently (Shapedesign + Composition🤩)
Переглядів 7729 місяців тому
My DeviantArt: www.deviantart.com/ucandothat2 Music: Humidity by Silent Partner ua-cam.com/video/_ULi5Tex7To/v-deo.html Other media: commons.wikimedia.org/wiki/Category:Portraits_of_Albert_de_Belleroche_by_John_Singer_Sargent#/media/File:Sargent_-_Albert_de_Belleroche,_FA_1961.1.png
Overwhelmed at Painting? Try this!
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Now I see absolute and relative colors so much better! Now I am way less overwhelmed when dealing with a trillion details! Now I see the big picture way clearer! Give the blur a try. Egor Myznik on Unsplash: unsplash.com/photos/aIJmMwkuzQ4 Ales Krivec on Unsplash: unsplash.com/photos/n4rF9mEEzNg Other media with Fair Use. My DeviantArt: www.deviantart.com/ucandothat2
Spatial Imagination? - Start Seeing Lines Coming Towards You!
Переглядів 4,7 тис.2 роки тому
[Do not watch this video completely] Drawing like this may be a good entrance point for perspective. Eventually you will land in situations where you really are forced to imagine how lines are running, and to imagine how it will look like. You get a feeling for receding lines & down-scaling, or simply: A feeling for space. 0:00 Intro 0:24 Exercise 1:37 Additional tip 2:54 My specific experience...
You cannot draw Cubes (yet!)
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Being able to draw cubes is incredibly useful, and checking whether you really understood cubes can be done with the Box-Council-Test! Confetti effect, thanks to Videezy: www.videezy.com/abstract/43853-confetti-salute-exploding-in-air-on-isolated-black-background Mars, thanks to wikimedia commons: commons.wikimedia.org/wiki/Mars#/media/File:OSIRIS_Mars_true_color.jpg
Hatching - Practice These 3 Things
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Why is Hatching so hard, and what should you practice? This topic can be split in 3 disciplines: Value, direction and linequality. They can be practiced alternatingly - but pay attention to their importance. Value is way more important than direction and direction is way more important than linequality. 0:00 Introduction 3:51 Value 6:40 Direction 8:37 Whole drawing process 14:08 Tips 17:02 Simp...
Everything about Perspective & Correct Mathematical use of Vanishing Points | Perspective Drawing
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What comes closest to part 2: ua-cam.com/video/Mtsv1IpjUgs/v-deo.html&t What is a Vanishing Point? How does Perspective work? These questions will be answered complete and utterly and with great detail. If you just came here for the QUICK USE OF VANISHING POINTS: Go to 24:38. You can ignore the talk about infinite spheres. The View Plane is basically an infinite paper on that you draw, and that...
Drawing with the Arm | General Drawing Skills | Episode 2
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READ FIRST: This video is useful, but do not take the stuff with the muscle memory for too important. I explain why in the description of my video ua-cam.com/video/-VzBW-aGmHM/v-deo.html This video focuses on drawing with the arm which is a very useful skill, especially when it comes to draw long and smooth lines and also painting. It is not really required in the following tutorials, but you c...
Exact Lines & Muscle Memory | General Drawing Skills | Episode 1
Переглядів 8 тис.4 роки тому
READ FIRST: This video is useful, but also dangerous. I used to think, that in order to learn to draw (from imagination) one should start with the most basic thing - drawing lines, getting muscle memory. Now I think this is something you learn automatically on the way, sooner or later, but more importantly, I think learning it too early MAY EVEN HARM your process! Yes, that is right. Thinking i...
Drawing from Imagination | What to expect from this Channel & Why Tutorials don't work | Episode 0
Переглядів 3,3 тис.4 роки тому
READ FIRST: Now I have a very different view on my learning process, and things are not coming as I have them planned, and maybe they are not coming at all. I prioretize very different things in art now and reassigned what is really important and what is not, and what may even be obstructive. Maybe you waste your time with this video. You want to be able to draw stuff that is in your mind? You ...
It is possible to calculate the field of view when two or more vanishing points are on the image plane, but is it possible when you are in one point perspective?
That is a good question, which also occured to me once. If center point = vanishing point (which is one point perspective) then is not possible to calculate the FOV. It is an edge case
very very helpful
Hey!! Love your videos. Is there a discord or smth? Thank you!!
Thank you! No there is no discord or similar
I don’t completely understand the formulas, but I’ll try to study them
What is not clear to you? Also, the formulas are not that important. As I said, intuition is the most helpful thing, so maybe spend your energy on this 😉
Top quality teaching. Beautiful drawings too
Thank you <3
Great video overall! I'm so glad I've found this considering there's so much misinformation on this topic online. One thing I wanted to mention is that linear perspective isn't actually any different from how our eyes see the world, in fact, it's exactly what's happening. Perspective is determined by position and rotation of the camera. If you stopped at any point, held your head still and drew what you saw, you'd get a perfect linear perspective. It's just that when drawing what you see, you naturally turn your head and continue "updating" the same image, so you run into the issues you mentioned with the parallel lines, resulting in a fisheye perspective.
I don't think that is the case. For a camera - yes, but for our eyes/vision it is more complicated, and some curcing takes place, even for static view. You may have a look at my pinned comment. I also refer to a paper, where they determined experimentally how the visual space looks like, here: figshare.cardiffmet.ac.uk/articles/journal_contribution/The_Art_and_Science_of_Displaying_Visual_Space/21205910 So, I think, both dynamic and static view have some fisheye effects in them. Thanks for your comment!
🔥
I would only give more enphasis on the relation between the observer and how your ''lens'' can change how you percieve space, like how your FOV is determined by how farther the VP's are from each other or how the 3rd VP is right bellow the camera, with that said, PHENOMENAL video bro i wish we had an abundance of great content like that
It will take me years to get this too!
Just tell me where you got lost
This is so great ! thank you !!!
Great work with this channel! All videos are well made and packed with info and deep knowledge. Superb bundle of practice lessons, thanks a lot for sharing your journey and knowledge! Super encouraging!
Thank you very much, happy to read that!
Insane !
Woow! Thank you so nuch.
I'm so happy that someone recommend me your channel!! I've been coming back here for a while, (english is my third language that's why I'm quite having a hard time) and it still leave me in awe to that you can explain it quite well. Thank you, good sir! I'm seeing progress in my art and it brings me happiness. I'll also recommended your channels to my art friends and again thank you!🫶
Thanks for this comment, makes feel it was worth it!
Hmm. I had previously watched your video on mathematical perspective, and that was transformative. But how do I know if I have already "unlocked" the experience you're speaking of, as someone who has done a great deal of perspective learning and practice?
Probably you are past that point. But maybe still just try to draw like I suggested. Also, certainly everybody has to find their own path of learning, and what I have shown here probably can be learned in other ways as well
@@phipsart6424 thx. I did try the observational drawing exercise. I immediately recognized the curving of the three axes as i turned my head (due to having learned about curvilinear perspective). _But_ i will say that the observational drawing exercise gave me more insight into how depth and distance in real life are represented in a drawing. I had to see the physical distance of objects in my chosen setting (especially those overlapping each other) and judge how to represent that accurately in my drawing. So I guess it still helped me a little 😊
@@SyoDraws That's basically what this was about :)
@@phipsart6424 oh, so i got it, yay 😁
This is the most insightful and consistent explanation on perspective I have seen, thank you very much.
Thisvvideo is fcking disturbing. XD i'm such a loser 😂
That's not what I wanted to say with this video 😁 Maybe you know what you need to practice now?
This is so fascinating, and very helpful. Thank you so much for this explanation
This is the BEST video on perspective ever made!!! Your video has been incredibly helpfuI! I didn't understand the fisheye and VP at all. But now everything has become clear. Thank you so much!! (I apologize for any possible mistakes, I am not a native English speaker)
Hello sir. I bow my head to you for the perspective video. However, can you please explain to my not-so-smart self. If we take a box in 2 point perspective. And then try to hinge it. Do we now become not perpendicular to any guideline? Will the hinged box be in 3 point perspective while the original box will stay in 2 point perspective? Huge thanks! You are a legend!
It depends on on which edge you hinge it. If you hinge it in a way that they both are lying on the ground (like here, in an other video of mine, at 8:20 ua-cam.com/video/Mtsv1IpjUgs/v-deo.html& ) then it is the same situation as for the first cube: One still does look perpendicular on the guideline pointing up/downwards. But I guess you are more interested in the other case, where you hinge it with one of the edges that are parallel to the ground. So, you rotate around one of the edges that have a vanishing point on the horizon. So when doing this rotation, the corresponding vanishing point will not move. The other 2 vanishing points however do move. The second VP that lied on the horizon will now lie below or above the horizon. And now, have a brief look for example at 32:58 in the perspective video ua-cam.com/video/YDanHdjPJVs/v-deo.html With the altitudes you can get the 3rd VP. You will find, that because the 2nd VP does not lie on the horizon anymore (or more general: the line connecting VP1 and VP2 does not run exactly through the middle of the image (center point) anymore), the 3rd VP will not lie in infinity. And therefore it is a 3-point perspective, and no 2-point perspective anymore. Does this make sense to you? Thanks for your comment!
@@phipsart6424 Thanks. The way it switches from 2pp to 3pp is counter-intuitive. And in my sketches it still looks counter-intuitive.
@@a7ccel Then most likely the placement of the new VPs is a bit off. Make sure the cube is located where the altitudes of the VP-triangle meet. Or maybe also edges of the cube do not converge into VPs. Probably you should check this first. However drawing cubes with VPs is very technical on this level, and you may find an easier access to drawing cubes or drawing in perspective in general. Maybe you check out this video, the very first exercise, 'Observational Drawing'. It is a more intuitive approach. ua-cam.com/video/Mtsv1IpjUgs/v-deo.html
For anyone wanting more instruction in this general way of inking, the artist Alphonso Dunn has a great pen and ink drawing guide and workbook. It has been a huge benefit to me.
So glad this video is here! Most vids about perspective are pretty useless. They just show how some gears work in specific situations, but totally ignore the big picture. It's like trying to use a drill that's taken apart and missing the motor. And by the way, speaking of why we don’t notice the fish eye effect in our eyes. This is most likely due to the fact that we do not perceive the world as some image from our eyes, but perceive it directly as a 3D object. The vision processing system of our brain already knows at what curvature of the lines in the projection of the eye, these lines are parallel in reality. But when we create a fish-eye effect, we significantly increase the curvature. For the brain, such curvature is equivalent if in reality they were not parallel lines. This is why it seems to us that the fisheye picture is convex. To see curvature, it is not necessary to have a clear 360-degree viewing angle. You can simply look around and collect the picture from a high angle. Then see how parallel lines behave. You will see that the "raw" image has crooked lines. But at the same time you feel them as completely parallel lines in three-dimensional space.
this is such a helpful video. i started with drawabox and slowly got a little better at drawing single boxes. Then another artist (SteveSketches he's amazing) whose process I watch on twitch suggested to draw multiple boxes & objects together. I realized this was the next step to be taken and I found this video so im grateful. I wanted to ask you how do I practice all this (like the examples you showed in the video)? I feel like I need to have some guideline or some template for these exercises so that I can see where I'm going wrong + what to tackle next. is there a book or some online resource you referred to? drawabox is so good but I wished they also covered a section on drawing multiple objects together because im very confused...plz give me some advice...like I also took vandruff's persp course its great but he doesn't go in detail on how to do the exercises its more conceptual...
So in particular when I draw intersecting bodies, I first draw lets say a cube with light pressure, and then I draw a cylinder over it with light pressure. Then I decide a point where they should intersect, and try to figure out all intersection lines and draw bold over everything. Does this make sense? Also, recently for example I drew mechanical tools in perspective. Like hammers, tongs, etc. These are great to study and practice since they often are made out of basic forms. You also can practice proportion and it is relatively easy to tell whether you did a good job or not since their forms are very familiar. So they give you very good feedback
@@phipsart6424 okay thank you, this helps a lot!! i think drawing tools, basic every day objects is a great idea. usually i try to find free blender models -> draw objects in persp -> compare with model but that takes too much time. i think i'll try winging it and take some photos of real life objects from diff angles. i learn alot faster when i have something to compare my drawing to. again, this helps thanks so much for giving such a detailed reply! hope your journey of becoming an art god is going great :>
Hi philip
Thank you so much for this video <3
Thank you!
Love to see a new video by you! As an aside, I have a suggestion for you personally after looking at much of your art in this video. I think you should consider varying your light weight more, especially around the silhouette of your figures. Just a thought.
Hey thanks for that feedback! Light weight - you mean line weight? Or can you give a timestamp? :)
@@phipsart6424 Yup. I type like a 3 year old. Line weight, especially on the silhouettes. The line weight on the lit side should be thinner (or even broken), and the dark side heavily (sometimes MUCH heavier).
Hi Thank you so much for all the work that went into preparing this wonderful video. Truly amazing. Dense information but fabulous way you have illustrated the concepts. I need to watch it again and also looking forward to watching part 2
Thank you so much! Here is what comes closest to part 2: ua-cam.com/video/Mtsv1IpjUgs/v-deo.html&t
I found this video three years late. Congratulations on such a tremendous amount of work! You are very clear and have gone into depth on the topic. The perspective is nothing more than a lie. But it is the only way we can represent the 3D world on a flat surface. For a Renaissance approach to fisheye perspective, see Van Eyk's "Portrait of the Arnolfini" from 1434. The curved mirror on the wall reflects the room in a similar way to how the image is formed inside our eye : a curved surface. This is the reason for the curved lines of the "fisheye" perspective. For the field of view, I use a 72° angle. I decided that a 10% distortion between curved (true) and linear (false) perspective would be acceptable for my comic designs. But like you said, it depends on the artist.
I would not say that there is true or false perspective, or that one of them is a lie. There are just different ways to do it. Thanks for your comment! :)
This is great - the fish eye effect gets easier to see if you hold an object very close to the eye.
Goddamit, Thankyou!!
another great video! for the interacting forms exercise, do you have any tips for making the forms appear close to each other in space. since the distance between the viewer and the form will affect the convergence, how do you make the convergences amongst many forms with different orientations appear consistent in relation to each other? hope that makes sense 😅
I am not sure if I got you right, but have a look at 8:20. The vanishing points of the green lines all lie on the red line (lets call it horizon, the horizon of these cubes). So this horizon line gives a good anchor for every cube. Other than that, you may draw a perspective grid from this horizon, which gives you a relation for the spacing. These 2 techniques still involve some guessing (like when you estimate where the 2nd vanishing point of the cube should be on the horizon), but they narrow it down a bit. With the perspective map you could get even more exact results, but it gets more tedious. But I think these measures may give you a good orientation of the relation between the objects and their behavior when you continue to draw more objects to the left and right etc. Does this help? Thanks for your comment! 😊
Having aphantasia sucks ass coz I literally have to brute force spatial stuff by reference etc but im slowly getting there. Even now it's a sort of "memory" of how it should be rather than visually imagining it.
I don't know enough about aphantasia, but for spatial imagination I think it is a seamless transition anyways. Like, for ghosting, which helps to draw perspective grids: I reckon that with some practice you can tell whether a grid is off (lines not converging well), no matter if you have aphantasia or not. You get accustomed to some pattern - and that may be same for other skills that are considered to be 'spatial imagination'. So I think you can learn a lot about it, despite the term 'spatial imagination' suggesting no compatibility with aphantasia. So maybe 'how it should be' is the wrong question anyways ;)
@@phipsart6424 that makes sense, thanks for the vids and exercises bro !
I don't have aphantasia, but in my experience a lot of the technical stuff with drawing (even spatial reasoning) has more to do with specific knowledge of principles and patterns, such as perspective, and applying them consistently, than with imagining stuff. Hence, while I CAN imagine stuff in my head, I usually don't do that when I'm drawing. I hope this was useful to you, and I wish you the best in your art!
Bicycles are always complicated. Kim Jung Gi was a genius. Intersecting objects remind me of Vladimir London videos
Totally agree!
Your channel is gold ! I learned a lot watching your videos and it gave me a lot of ideas ! Thank you very much sincerely ! :)
Very happy to read that!
Your perspective video was the only time ive finally understood camera lenses and their effect convergence, particularly how this applies to drawing. Why'd you vanish after😢
I dont have that much time 😅 but happy to read that!
Yooooo, the man who taught me perspective is back
Nice to see you're still uploading!
thank you!!!
man i wish i did those excersis earlier on , i would have been kimjung gi by now , love your video , your "understanding perspective video" was actually a life changer , improved alot at drawiing ever since i found it , now i feell comfortable drawing figures in perspective , even with complex poses and extreme angles
Very happy to read that! If you have other tips or exercises feel free to share!
Our geometry professor suggested we watch this video to get an intuition of projections! Great video, good job!
Haha thanks for sharing!
Fantastic explaination.
bro you are anazing🌸
O man thank you so much
Hi Phips, is it alright if I ask you some questions about your perspective video?
Sure! You also can do so below my perspective video ;)
@@phipsart6424 Thank you! I wanted to comment on the perspective video but I thought my comment would be drowned within the sea of other comments. Most of my questions are about the “90o cases and how to deal with far away Vanishing Points” chapter of the video. 1. What did you mean when you said v or w would converge to zero if the 3rd VP is close to the rim of the blue area? I know this isn’t relevant but when would v be the one to converge to zero and when would w converge to zero? 2. If the canvas converging to zero is the same as all the VPs being infinitely far away, how would it mean that you are moving closer to a one or two point perspective if all 3 VPs are far away instead of just the 3rd VP or the 3rd VP and one of the horizontal VPs? 3. What do you mean when you say that there is always a VP not farther than 2.5 times the canvas’s radius and how is this possible? Why is it that not all VP’s can be farther than 2.5 times the radius of the canvas? This kind of relates to question 2 so I may be repeating myself. Sorry for the abundance of questions, I just couldn't put my head around some things you said. Also, do you have a community discord server or anything similar? I would love to be able to talk with others and ask more questions. I really appreciate the work that you put into the perspective video, it helps with my perfectionism, although I plan on trying to rely more on intuition in the future.
@@DdokgaebiI read all comments, no matter on which video. Now your questions: 1. From rule 2 you get the location of the center point. If you vary the 3rd VP then this changes the location of the center point, and therefore it also changes v and w. If you move the 3rd VP to the left or right rim of the blue area, then the triangle becomes a right triangle, which means the center point will be located at the right or left VP, and this means w=0. On the other hand, when you move the 3rd VP to the circular rim of the blue area, then with Thales theorem you get that you again have a right triangle, and this time the center point will be located at the 3rd VP, and v will be 0. 2. Probably I stated that ambiguous. Not all of them can be infinitely far away at the same time. If you look right at one of them, then the others are infinitely far away for instance. Or, if you look for instance at the horizon, then the VP of the vertical will be infinitely far away. So I think you got that already right. 3.If you rotate your view through space, then VPs come in your vision and leave your vision. Have a look for example at 22:00. The view plane would be the infinite extension of the canvas as it is rotated around there. And the intersections with the lines of the true VPs are where the VPs on the view plane will be. There are always such intersections, and they are closer or farer away from the center point. And if you turn away from one, you move more towards another. What I did in order to come up with the value of ~2.5, is figuring out, that when the VPs form an equilateral triangle, then this is the situation where you look right in the middle of the 3 VPs, and so the center point will be as far away as possible from the clostest VP. From this equilateral triangle I calculated the size of the canvas in relation to v, which is this value of ~2.5 I hope this helps! If not, just ask again. And sorry, no I do not have a discord server. Would be a nice idea though
@@phipsart6424Thank you for taking the time to answer, I really appreciate them and the videos that you make! Still wrapping my head around the first but mainly the third answer but if I have any questions, I'll make sure to ask.
@@DdokgaebiYeah just write again if it does not get clear!
this is the most helpful video on the youtube i have ever seen! really thank you so much, it helps me a lot!
Makes me happy to read that! :)
This is 🔥
i don’t know how to master it!
Maybe first draw them with vanishing points. After some practice, skip drawing the guidelines, and after that skip the vanishing points. Of course there are also other things you can do. Soon I will publish a video with 8 exercises concerning spatial imagination, so stay tuned!
@@phipsart6424thanks! i'm looking forward!
absolutely insane gem of a resource, making this info accessible to people is such an inspiration to me
Thank you so much!
WhHY MATTTTH
Just skip it, it's not necessary in order to become good at perspective drawing :)